Events are set approximately 150 years after the first game, much of what once was has fallen or faded, which also means you don’t need to play the other games to enjoy this one. I won’t spoil the story, which I found surprisingly interesting, meaning that the game is far from a loot fest. Additionally, the companion AI is not ideal, though it’s reasonable. This results in sometimes having to move away to get a better line of sight to the desired target. Also, the way aiming works is a bit awkward, especially for ranged combat, as you have to move in the direction of an enemy to soft lock on it. However, sometimes it’s a bit difficult to perform actions from different stances in the heat of battle with a lot going on. You can choose the abilities’ perks to work well with one another enhancing your favorite play style, and also compliment your companion’s abilities to your own, which is very satisfying. With all this and also the different equipment you loot, buy and enhance with enchantments (3 weapon slots, 4 armor, a ring and a pendant), with different stats, you have a vast array of possibilities. Additionally, there are passive “talents” (buffs) to level up. As you level up, you can develop each of your abilities in a branching choice, for instance do you want more damage or increased chance to knockback opponents? You can go all in on one, or choose any balance between the two. Mastering attacks and abilities by using them unlocks empowered versions of them. Defensive abilities include healing, pushing back of enemies or buffing yourself. Active abilities include heavier or AOE attacks, buffs/debuffs, summoned creatures, etc. Characters also have 3 defensive abilities. Each character has 2 switchable stances, with one attack and 3 active abilities each. One of the other characters follows you as an AI companion. You choose from 4 different main characters with different characteristics and play styles: meele/tank, ranged character, an agile fire magic warrior and a spell casting mage/scientist. RPG-wise, it’s actually quite deep with lots of stats and mechanics. None was arguably groundbreaking, but was interesting and enjoyable enough to keep me invested for 32 hours, which, in retrospect, is saying something. Experiencing the different events in the story, meeting new characters and talking to them, going from location to location, playing the combat, collecting loot, and optimizing abilities and equipment in regards to combat, all was rather enjoyable. I’m a fan of the original game, and I found that despite the change in paradigm to a 3rd person hack and slash action RPG designed for the controller, the Dungeon Siege “feel” is there. Without a controller, it is very difficult to play this game. Dungeon Siege III was clearly designed for consoles and controller use, as the keyboard and mouse controls are very awkward and it has a more 3rd person view. Those had more of a Diablo-like interface, with top down, mouse point&click, party management gameplay, with classes, gear and loot. Dungeon Siege III, while not stellar, is a bit underrated or otherwise suffers unjustly from its departure from the original games of old. … Expandĭungeon Siege III, while not stellar, is a bit underrated or otherwise suffers unjustly from its departure from the original games of old. I´ll give it a 10 though it more like a 7,5 (definitely not a 0). All in all, if you take it without inflated expectations (what we have here is yet another diablo clone) it´s a pretty good and polished little game (not one bug I found, a new landmark for Obsidian). Whenever the lead character falls, there is a good chance for the companion to resurrect him. Besides that, I beg to differ about the voice acting and companion ai, for me is was pretty good. It´s a bit darker, predictable yes, but well written, and the humour is still there, it´s a different kind, a bit more sophisticated without going to extremes. About the story, I think it´s an improvement over the prequels (where it was almost non existant). With the controls I had no issue wathsoever. They weren´t exactly challenging, and despite a few cosmetic changes what we have here It´s basically the same game: Cliché characters (based in ye good old archetipes), endless corridors (full of monsters and loot) and extremely linear gameplay (well, at least here you actually have to click on the enemies for the character to attack taking away a bit of the ¨interactive screensaver¨ feeling of the series). Well here it goes: I have never been a big fan of the dungeon siege games (though I have played them both), but I honestly I can´t see the flaws the other reviewers find on this when it comes to make comparisons with the previous entries. Well here it goes: I have never been a big fan of the dungeon siege games (though I have played them both), but I honestly Uff, so much rage.
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